Saturday, 23 January 2016
Star Wars: Dark Forces
Since seeing The Force Awakens, I was reminded of the rich history of Star Wars games on PC. As well as various X-Wing and TIE Fighter games, the stand outs also included the Dark Forces/Jedi Knight series. So I figured it might be a nice idea to reacquaint myself with these slices of classic gaming.
I began with Dark Forces, a 1995 first-person shooter, where you are first introduced to the series hero: Kyle Katarn. A gruff mercenary, he works for the rebels on a freelance basis, and ventures where they cannot. The game itself plays in a very similar way to Doom, which had been released a couple of years prior. As such, I played it entirely with the keyboard, which was an odd experience after so many years of using the mouse to freely look around.
Sunday, 3 January 2016
Fallout 4 - Plotting it's own downfall
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| picture from http://bethsoft.com/en-us/games/fallout_4 |
There's no need to acclimatise to the vault and underground living, because you are all to be kept in suspended animation until the situation above-ground improves. At some point, mysterious people invade the facility, kill everyone except you and your son, and kidnap your son, leaving you back on ice.
You wake up an undetermined amount of time later, with a singular quest: to find your son. You have very little clue on how to do this, and as you awaken into a horrific and ruined country, scarred by war and still in a state of chaos after 200 years, the trail seems quite cold.
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| Home sweet hoome |
Fallout 4 - Frankenstein's Monster
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| Image created using Bethesda promotional media (http://bethsoft.com/en-us/games/fallout_4) |
Fallout 4 is the latest gargantuan open-world RPG from Bethesda. It's look and feel can be traced back to Oblivion, continued through Fallout 3 and Skyrim. They are related in terms of the engine (whatever you want to call it), the animations, the world creation, the quests, obnoxious UI... and so on. Each new game brings it's own improvements, changes, additions and subtractions, but to a certain extent I always feel like they're built upon the same foundations.
Monday, 14 December 2015
Metal Gear Solid V: A Real Diamond Dog
I would say I'm predominantly a PC gamer, and probably always will be. However I do own a PS4, and get good use out of it for games which I currently wouldn't be able to run well on my current PC. Metal Gear Solid 5 is one of these games, and a game I bought based on the huge swell of positive reviews and comments. I went into this game knowing almost nothing about the Metal Gear series, having only a very brief experience with one of the games many years ago.
As a game it captures both that "cinematic" quality that so many other games are so desperate to achieve, but it does it without significantly affecting the gameplay. The opening section does seriously try your patience though, as your wounded protagonist can barely move his head initially and it takes some time before you are able to move freely.
I feel unsure about the storyline of the game even after many hours of play, with the prologue feeling almost like a fever dream. Some elements feel very grounded in reality, but other parts of this alt-history 1980s are pure sci-fi. It does feel like it's drawing heavily from 80s action films too, with the backdrop of a Russian-occupied Afghanistan reminiscent of Rambo 3.
As a game it captures both that "cinematic" quality that so many other games are so desperate to achieve, but it does it without significantly affecting the gameplay. The opening section does seriously try your patience though, as your wounded protagonist can barely move his head initially and it takes some time before you are able to move freely.
I feel unsure about the storyline of the game even after many hours of play, with the prologue feeling almost like a fever dream. Some elements feel very grounded in reality, but other parts of this alt-history 1980s are pure sci-fi. It does feel like it's drawing heavily from 80s action films too, with the backdrop of a Russian-occupied Afghanistan reminiscent of Rambo 3.
Sunday, 25 October 2015
The Elder Scrolls: Skyrim - Introduction
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| The title screen, sans title for some reason |
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| You can find salmon jumping in rivers |
Thursday, 10 September 2015
Dark Souls: The Celestial City
Anor Londo is truly a city of gods compared to where I had been previously. Saved from ruin and decay, travelling through it makes you feel quite small. I do wish this was the hub area, rather than firelink. The crumbling ruins of that shrine felt very appropriate for the undead labouring on their journey, but now that I'm becoming the Chosen Undead, I feel like I should have a better base of operations.
Anyway, the opening moments of Anor Londo were quite tense. I expected something to come out and smash me around each corner, and was surprised the big guardian knights stood silent. I made my way across a large courtyard which looked like a boss area, and headed down into a bonfire room.
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| Praise the sun! |
Wednesday, 9 September 2015
Dark Souls: Marble Madness
So I rang the two bells of awakening, and now some toothy serpent has given me a quest to get the Lordvessel from Anor Londo. Of course you can't just walk into Anor Londo...
So here's the tale about Sen's fortress. It's a series of terrible traps, large lizardmen and dangerous drops. The enemies are tough, the ledges narrow and the only bonfire is hidden near the top. This was never going to be easy, and since I had based my character around being a walking tank, the nimbleness required for some of the sections was not good for me.
I had a few runs at it blind, and managed to get about a third of the way through. I navigated past the first set of swinging blades, and got past the first rolling boulder section. After that things got a little dicey, and I ended up repeating this section a couple of times. This is one of the more annoying parts of the game. There's no real way to know where you're supposed to go, except trial and error. Unfortunately, such trial and error can lead to death very quickly.
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| Inside the entrance, after killing two snakemen |
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| Swinging blades over every narrow walkway |
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