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| Firewatch, Campo Santo games, 2016 |
Showing posts with label Fallout 4. Show all posts
Showing posts with label Fallout 4. Show all posts
Friday, 16 September 2016
Indie Gaming: Firewatch
Sunday, 3 January 2016
Fallout 4 - Plotting it's own downfall
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| picture from http://bethsoft.com/en-us/games/fallout_4 |
There's no need to acclimatise to the vault and underground living, because you are all to be kept in suspended animation until the situation above-ground improves. At some point, mysterious people invade the facility, kill everyone except you and your son, and kidnap your son, leaving you back on ice.
You wake up an undetermined amount of time later, with a singular quest: to find your son. You have very little clue on how to do this, and as you awaken into a horrific and ruined country, scarred by war and still in a state of chaos after 200 years, the trail seems quite cold.
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| Home sweet hoome |
Fallout 4 - Frankenstein's Monster
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| Image created using Bethesda promotional media (http://bethsoft.com/en-us/games/fallout_4) |
Fallout 4 is the latest gargantuan open-world RPG from Bethesda. It's look and feel can be traced back to Oblivion, continued through Fallout 3 and Skyrim. They are related in terms of the engine (whatever you want to call it), the animations, the world creation, the quests, obnoxious UI... and so on. Each new game brings it's own improvements, changes, additions and subtractions, but to a certain extent I always feel like they're built upon the same foundations.
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