Showing posts with label Bethesda. Show all posts
Showing posts with label Bethesda. Show all posts

Sunday, 3 January 2016

Fallout 4 - Plotting it's own downfall

picture from http://bethsoft.com/en-us/games/fallout_4
The game begins with a lengthy introduction sequence, in which your chosen character and their partner and child are home on a sunny and pleasant day. No time for relaxation, household chores or bringing up baby, as you soon have to make your way to the local Vault to hide from the oncoming nuclear apocalypse.

There's no need to acclimatise to the vault and underground living, because you are all to be kept in suspended animation until the situation above-ground improves. At some point, mysterious people invade the facility, kill everyone except you and your son, and kidnap your son, leaving you back on ice.

You wake up an undetermined amount of time later, with a singular quest: to find your son. You have very little clue on how to do this, and as you awaken into a horrific and ruined country, scarred by war and still in a state of chaos after 200 years, the trail seems quite cold.

Home sweet hoome
As an opening, this is actually rather good. It gives you a clear objective, and good motivation. What parent wouldn't want to find their son? Unfortunately it quickly breaks down, as you get drawn into a world filled with needy people and flawed factions vying for control of the region.

Fallout 4 - Frankenstein's Monster

Image created using Bethesda promotional media (http://bethsoft.com/en-us/games/fallout_4)
I have abandoned Skyrim for Fallout 4, perhaps only temporarily, but there is a chance I'll never go back. That's not to say I'll stick with Fallout 4 forever, just that the games are so similar in nature and Fallout 4 has a bit more fun to it, and so going back to the lesser of the two seems pointless.

Fallout 4 is the latest gargantuan open-world RPG from Bethesda. It's look and feel can be traced back to Oblivion, continued through Fallout 3 and Skyrim. They are related in terms of the engine (whatever you want to call it), the animations, the world creation, the quests, obnoxious UI... and so on. Each new game brings it's own improvements, changes, additions and subtractions, but to a certain extent I always feel like they're built upon the same foundations.

Sunday, 25 October 2015

The Elder Scrolls: Skyrim - Introduction

The title screen, sans title for some reason
Ah, Skyrim. This is a game I've been putting off for a very long time. After playing my way through Oblivion, Fallout 3 and Fallout: New Vegas, I was very tired of the entire style of these games. I can appreciate their broad appeal though, as each world is crammed with interesting characters and quests that will take you dozens, if not hundreds, of hours to complete.

You can find salmon jumping in rivers
Skyrim is no different, and this time its world is a land of ice and snow, mountains and monsters all inspired by Scandinavian and Nordic mythology. It's a huge world, and certainly feels like the largest of the modern Bethesda games (the older ones having been procedurally-generated). I've barely scratched the surface but it certainly has a lot to offer so far.

Friday, 13 September 2013

PC Gaming and Me: Fallout, Fallout 2, Fallout 3 and New Vegas

A little bit of history
My first experience of Fallout was a pirated version of the first game. It was bundled with Diablo and something else that I can't recall, and was missing all of the FMV cut-scenes, voice-acting and so on (I feel I should point out that I was living in a country where there was very little access to legitimate copies of PC games, and PC shops would openly sell pirated copies very cheaply).

Right off the bat, despite missing out on some of the background information due to missing content, I knew I was going to love the game. Nothing I had played to that point had built such a fascinating and alien world. Built from the destruction of a nuclear war, the game is set in post-apocalyptic California and incorporates a mixture of 50s sci-fi technology, Mad Max and more. For an RPG, this was new and exciting for me, as the previous RPGs I'd played were almost all in the "high fantasy" category. You play the Vault Dweller, who had lived a sheltered life in a vast underground hi-tech bunker. A malfunction with the water purifier leads you to be chosen to leave the vault (the first for a very long time) and find a replacement water chip. The adventures you have affect more than yourself, and the decisions you make create different outcomes for the various communities you encounter.