I am not a man who likes difficult games. I grew up in a time where it seemed like many games deliberately wanted to punish the player, with too many mistakes meaning a total game over. They were borne of the arcade mentality, where a new life would mean more money in the slot. Being good at a game meant you could play for longer on whatever meagre allowance you had. I was never good enough, so arcade machines just seemed far too expensive.
The games I grew to love took a more relaxed view of difficulty, a different approach. Sierra adventure games may have many ways for the player character to be killed, but they also allowed liberal use of save games and were relatively short. Ultima RPGs would usually freely resurrect the player character and party if you were defeated. Many games allowed for cheating, or had in-built cheats to give you access to almost everything will little or no skill required.
Showing posts with label From Software. Show all posts
Showing posts with label From Software. Show all posts
Sunday, 28 August 2016
Thursday, 10 September 2015
Dark Souls: The Celestial City
Anor Londo is truly a city of gods compared to where I had been previously. Saved from ruin and decay, travelling through it makes you feel quite small. I do wish this was the hub area, rather than firelink. The crumbling ruins of that shrine felt very appropriate for the undead labouring on their journey, but now that I'm becoming the Chosen Undead, I feel like I should have a better base of operations.
Anyway, the opening moments of Anor Londo were quite tense. I expected something to come out and smash me around each corner, and was surprised the big guardian knights stood silent. I made my way across a large courtyard which looked like a boss area, and headed down into a bonfire room.
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| Praise the sun! |
Wednesday, 9 September 2015
Dark Souls: Marble Madness
So I rang the two bells of awakening, and now some toothy serpent has given me a quest to get the Lordvessel from Anor Londo. Of course you can't just walk into Anor Londo...
So here's the tale about Sen's fortress. It's a series of terrible traps, large lizardmen and dangerous drops. The enemies are tough, the ledges narrow and the only bonfire is hidden near the top. This was never going to be easy, and since I had based my character around being a walking tank, the nimbleness required for some of the sections was not good for me.
I had a few runs at it blind, and managed to get about a third of the way through. I navigated past the first set of swinging blades, and got past the first rolling boulder section. After that things got a little dicey, and I ended up repeating this section a couple of times. This is one of the more annoying parts of the game. There's no real way to know where you're supposed to go, except trial and error. Unfortunately, such trial and error can lead to death very quickly.
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| Inside the entrance, after killing two snakemen |
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| Swinging blades over every narrow walkway |
Thursday, 27 August 2015
Dark Souls: Journey Into Darkness
Sometimes in Dark Souls, things just click into place. On this such occasion, I had vanquished two long-term foes. My progress, once stymied by demons and death, could proceed again. As usual, the game would put far darker foes in my future.
First to be swept aside was the Gaping Demon, the fang-mouthed abomination that lay at the base of the Depths. I sought others to defeat it, and helpful people who had passed this point before gave good advice. The pattern of its attacks are not so hard to predict, once you know what to look for, and so I was able to slowly chip at its health and finally triumph.
In celebration, I utilised the White Soapstone, and was summoned as a helpful phantom to assist others in defeating the beast. Helping others succeed where I had struggled was immensely satisfying. If this was not enough of a reward, I also received thousands of souls and some Humanity.
First to be swept aside was the Gaping Demon, the fang-mouthed abomination that lay at the base of the Depths. I sought others to defeat it, and helpful people who had passed this point before gave good advice. The pattern of its attacks are not so hard to predict, once you know what to look for, and so I was able to slowly chip at its health and finally triumph.
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| Being a phantom is rather fun |
Saturday, 15 August 2015
Dark Souls: Caught at a Crossroads
Once again, it is exploiting the game that brings reward rather than any feeling that I'm getting appreciably better at it. I really enjoy the fights against the lesser enemies, even some of the mini-bosses, but a lot of the more difficult mini-bosses and bosses seem to be beyond my skills.
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| Exploiting the Undead Dragon's lack of ranged attack |
Sometimes, as I found with the Capra Demon and some others, the game makes things unfathomably difficult unless you're using some sort of cheap tactic or exploit to defeat them. Case in point, the Valley of Drakes was far beyond my ability as a melee character. Loaded up with poison arrows though, I could pick the Drakes off one at a time and clear the area.
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| Shortcut ahead, and not before time! |
After that, the Undead Dragon mini-boss was easy prey as I could stay out of range of his attacks but slowly kill him with the bow. It was at this point that I really wished I'd made a dexterity focused character, as the damage scaling with the longbow is very impressive.
Tuesday, 4 August 2015
Dark Souls: A Dance With Drakes
Some of the locations in Dark Souls are full of wonderful architecture, huge sprawling ruins all interconnected and filled with nasty surprises. Undead Burg and Undead Parish are such locations, as is Firelink Shrine. These interlinking areas are full of twisty passages and interesting nooks and crannies, but they also have large, looming structures that seem almost within reach (and of course many of them do become reachable later in the game).
That's why it's so disappointing to find those badly-made sections, such as Lower Undead Burg. It's almost like it's from a different game, or a bad fan-creation. A small, mostly linear section, few enemies and not much in the way of challenge. It contains a boss (Capra Demon), and scarce few other things. Thankfully after you've defeated the Capra Demon you only have to pass through it briefly to reach other areas.
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| New Londo Ruins |
Saturday, 25 July 2015
Dark Souls: The Gargoyle Situation
I have made such progress since last time I posted, and perhaps even have enough for two posts but I'll try and be concise and keep it short. Last time, I was suffering from the ill-effects of poisoning and a few cheap deaths. It can be easy to get frustrated in Dark Souls, but once you overcome that obstacle it is a relief bordering on elation.
Before the infamous rats, there's a shortcut back to Undead Burg. From there, it's a trivial matter to reach the Firelink Shrine again (enemies that were once tough, are now walkovers). So I could stock up on 10 estus and use that as a launchpad back past those rats. That way, even if I got poisoned, I could heal myself enough to progress on and hopefully make it to the next bonfire.
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| Beneath Firelink Shrine lies this spooky old ruin |
Saturday, 18 July 2015
Dark Souls: The Demon, The Drake and the Deaths
Today has been a lesson in frustration, with moments of progress in between. Some people suggest that the deaths in Dark Souls are always fair, that in dying you learn how to do better next time. I would definitely say that's not always true. There are only so many times you can succumb to a similar death without thinking that there's not a lot of ways you could have done things differently.
Anyway, I had spent a little time in the Undead Burg, gathering a few levels and some equipment (box of holding for spare items, repair box to fix my weapons, that sort of thing, from a strange merchant hidden away). There were a couple of areas I just couldn't go, one which required a jump that I couldn't make (even with no armour, I didn't seem able to get across the gap). The other was an item guarded by a rather large armoured knight, to whom I could only do 14 damage. I think it's best to come back to him later, when I've progressed a bit more (much like the graveyard back in the opening area).
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| Undead Burg (This spot has three bastards with firebombs) |
Dark Souls: Late To The Party
So I picked up this game the other day, you might not have heard of it, it's a sort of action-RPG. It's called Dark Souls and I've died a few times already, but that's not really anything to worry about.
My previous knowledge of Dark Souls was when it became that super popular game that everyone was talking about, a console RPG at a time when I didn't have a console, it was then ported to the PC and I still didn't really get it. I'm still not entirely sure I get it, but at least I've seen enough to give it a shot and see how I do.
My interest was piqued by a video series from the Extra Credits guys, where they're playing through Dark Souls and giving an overview of the design and various interesting bits of information. Not a classic LP by any means, but one that is far more interesting to me than any proper LP could be. Seeing the game in action, and having two people with a design background and an easy-going demeanour narrating it, made the game much more appealing to me.
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| The game and fans love to talk about death, but death is not a permanent condition in Dark Souls |
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| One of the guys from the intro, which no doubt will be a boss |
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