I have made such progress since last time I posted, and perhaps even have enough for two posts but I'll try and be concise and keep it short. Last time, I was suffering from the ill-effects of poisoning and a few cheap deaths. It can be easy to get frustrated in Dark Souls, but once you overcome that obstacle it is a relief bordering on elation.
 |
Beneath Firelink Shrine lies this spooky old ruin |
Before the infamous rats, there's a shortcut back to Undead Burg. From there, it's a trivial matter to reach the Firelink Shrine again (enemies that were once tough, are now walkovers). So I could stock up on 10 estus and use that as a launchpad back past those rats. That way, even if I got poisoned, I could heal myself enough to progress on and hopefully make it to the next bonfire.
 |
Which contains this imprisoned blacksmith (he doesn't want to leave) |
My plan worked very well, and I didn't even get poisoned this time (typical). After this point, I could deal with the next section (thankfully the iron bull was a mini-boss, so didn't respawn). After defeating a couple of spear-using hollow soldiers, and avoiding a lot of crossbow bolts, I was stuck in front of a gate. The church, and the first bell, were ahead. I had no choice but to turn back and take the stairs down, and see if there was another way through.
 |
upgrading my weapon |
This section was relatively easy, filled with barely armed and non-armoured hollows. Their only advantage was surprise, which is little bother to a heavily armed and armoured knight. After a small progress down, there were several ladders up, and I found myself above the previous open area. I do enjoy how the different areas link up around each other, and that future paths often cross older ones. It does give a real sense of progress and scale.
 |
Ruins in the distance... and ghosts? |
Here to greet me was a new type of enemy, the Balder Knight. These are quicker, better armed and better armoured than the Hollow Soldiers I'd faced previously. They have quite a few tricks up their sleeves, even if looking at them all I can think of is General Grevious from Star Wars Episode II. Thankfully, there's not too many of them, so I can deal with them one by one.
 |
The grand church, front entrance |
The narrow walkways don't work well for me, with my broadsword that has a big arc of a swing, but the area does open up after a precarious little walkway. Greeting me on the other side a three Hollows, but at this point they cause no fear. To the left lies the church, but handy writing tells me a bonfire and a blacksmith are near (and boy, how do I need them!).
 |
Wonderful view outside the church side entrance |
A narrow path leads to a crumbling old tower, and descending the stairway reveals a bonfire. The floor below contains the blacksmith, and I waste no time using the titanite shards I've collected to upgrade my weapon (over the course of this section and repeated visits, I upgrade my broadsword to +5 and get a few other upgrades). The blacksmith is a friendly chap, and I also buy a repair box.
 |
A great blacksmith, who also sells Titanite shards |
After resting at the bonfire (safety first!), I take a look around. Another character sits by a gate nearby, forlorn that it won't open. There are warnings about dangers written on the floor, but this fellow seems mellow enough to me. He is covered in rather a lot of armour though, and I doubt he is a slow as he looks. There's nothing I can do to help him now though, so I retreat back to the blacksmith where there's a passage leading further down.
 |
A huge imposing gate, but where does it lead? |
This was a mistake, and I lose almost half my health thanks to a lightning bolt. Some strange an huge creature is guarding this path, and I am in no condition to face it just yet! Instead, I head to the church. Inside are several challenges, firstly there's a huge armoured bloke who I have to get outside in order to dodge his blows. He goes down easily enough though, so I move onto the next. Up the stairs is a wizard of some sort, alongside a horde of hollow that quickly crowd and overpower me.
 |
A fat-looking knight, with a helm that looks like an onion |
After recovering at the bonfire, I venture forth again and this time snipe at the wizard with my crossbow (avoiding his shots as best I can), and then tackle the hollows separately. Further upstairs is a prisoner, who offers me a reward for helping him. I let him out (what else would I do?), and make my way downstairs to the helpfully signed shortcut to the Firelink Shrine.
 |
The altar in the church |
His reward is a sun medal, which is probably useful later but seems rather minor for rescuing him. Near where he sits is the firekeeper, and since I picked up a firekeepers soul at the church I can use this to reinforce my estus flask (it now heals me more per use). Further down beneath the firelink shrine is a lift to the Old Lordran Ruins, which is a very spooky place but also has a blacksmith. Less useful now I have the one near the church though.
 |
The wizard. Much like Conan, I hate magic (unless I'm using it) |
All that remains is to ring the bell, which means taking on two gargoyles. My first attempt resulted in a quick death thanks to my lack of dodging. My second attempt was better, since I buffed my weapon with lightning (found in Undead Burg). My third attempt went even better and I almost killed them both (and got the Gargoyle Axe). I ran out of the buff though, and knew it would be too hard to do it on my own.
 |
Lautrec, he seems suspicious. But doesn't everyone here? |
Thankfully I could try summoning help from Solaire and others, so I thought I'd give that a try. I used up some humanity reversing my hollow status, and made my way back to the church. All was going perfectly well until I noticed the fog over the doors. It felt a lot like that part in The Matrix, just after Neo has Deja Vu and the windows are blocked up. I knew I was about to be invaded.
 |
I did it! Praise the sun! |
This is absolutely my least favourite part of the game so far. I had got everything ready for a run at the boss, and now I was having to deal with some joker who wanted to kill me. Initially the fight went well, and I got in a solid hit. Unfortunately for me, his weapon was massively overpowered and in two hits I was dead. In frustration I gave up for a while.
 |
The tower, and the bell ahead |
The following day I tried again, hoping that this time I could get through without invasion. I managed it, and summoned both Solaire and Lautrec. This time it was a walk in the park, and the frustration of previous attempts was replaced with the joy that I could progress further in the game. After ringing the bell, I could also speak with a strange man called Oswald.
 |
Half-way there now... right? |
With my newfound souls, I upgraded a few stats and some armour, and then decided to visit a few places and see if I was powerful enough to proceed anywhere. In Undead Burg I killed an armoured knight and claimed a ring, but my other attempts in the graveyard and elsewhere were in vain. Instead I opened the door to the Lower Undead Burg, and had a wander through there (and found the shortcut back to Undead Burg).
 |
Oswald the pardoner, another odd fellow |
So I feel like I have accomplished much, and yet at the same time accomplished so little. I am still based around the same few bonfires that I was before, there are still enemies I've seen and have yet to be able to conquer. I feel like I am a world away from killing that Drake, for example. So I hope my progress through Lower Undead Burg (which looks terrible compared to previous areas, it really looks like shoddy work in terms of level design) will grant me a bit more progress and a lot more power.
No comments:
Post a Comment