Monday, 14 December 2015

Metal Gear Solid V: A Real Diamond Dog

I would say I'm predominantly a PC gamer, and probably always will be. However I do own a PS4, and get good use out of it for games which I currently wouldn't be able to run well on my current PC. Metal Gear Solid 5 is one of these games, and a game I bought based on the huge swell of positive reviews and comments. I went into this game knowing almost nothing about the Metal Gear series, having only a very brief experience with one of the games many years ago.


As a game it captures both that "cinematic" quality that so many other games are so desperate to achieve, but it does it without significantly affecting the gameplay. The opening section does seriously try your patience though, as your wounded protagonist can barely move his head initially and it takes some time before you are able to move freely.

I feel unsure about the storyline of the game even after many hours of play, with the prologue feeling almost like a fever dream. Some elements feel very grounded in reality, but other parts of this alt-history 1980s are pure sci-fi. It does feel like it's drawing heavily from 80s action films too, with the backdrop of a Russian-occupied Afghanistan reminiscent of Rambo 3.

Sunday, 25 October 2015

The Elder Scrolls: Skyrim - Introduction

The title screen, sans title for some reason
Ah, Skyrim. This is a game I've been putting off for a very long time. After playing my way through Oblivion, Fallout 3 and Fallout: New Vegas, I was very tired of the entire style of these games. I can appreciate their broad appeal though, as each world is crammed with interesting characters and quests that will take you dozens, if not hundreds, of hours to complete.

You can find salmon jumping in rivers
Skyrim is no different, and this time its world is a land of ice and snow, mountains and monsters all inspired by Scandinavian and Nordic mythology. It's a huge world, and certainly feels like the largest of the modern Bethesda games (the older ones having been procedurally-generated). I've barely scratched the surface but it certainly has a lot to offer so far.

Thursday, 10 September 2015

Dark Souls: The Celestial City

Anor Londo is truly a city of gods compared to where I had been previously. Saved from ruin and decay, travelling through it makes you feel quite small. I do wish this was the hub area, rather than firelink. The crumbling ruins of that shrine felt very appropriate for the undead labouring on their journey, but now that I'm becoming the Chosen Undead, I feel like I should have a better base of operations.
Praise the sun!
Anyway, the opening moments of Anor Londo were quite tense. I expected something to come out and smash me around each corner, and was surprised the big guardian knights stood silent. I made my way across a large courtyard which looked like a boss area, and headed down into a bonfire room.

Wednesday, 9 September 2015

Dark Souls: Marble Madness

So I rang the two bells of awakening, and now some toothy serpent has given me a quest to get the Lordvessel from Anor Londo. Of course you can't just walk into Anor Londo...
Inside the entrance, after killing two snakemen
So here's the tale about Sen's fortress. It's a series of terrible traps, large lizardmen and dangerous drops. The enemies are tough, the ledges narrow and the only bonfire is hidden near the top. This was never going to be easy, and since I had based my character around being a walking tank, the nimbleness required for some of the sections was not good for me.
Swinging blades over every narrow walkway
I had a few runs at it blind, and managed to get about a third of the way through. I navigated past the first set of swinging blades, and got past the first rolling boulder section. After that things got a little dicey, and I ended up repeating this section a couple of times. This is one of the more annoying parts of the game. There's no real way to know where you're supposed to go, except trial and error. Unfortunately, such trial and error can lead to death very quickly.

Thursday, 27 August 2015

Dark Souls: Journey Into Darkness

Sometimes in Dark Souls, things just click into place. On this such occasion, I had vanquished two long-term foes. My progress, once stymied by demons and death, could proceed again. As usual, the game would put far darker foes in my future.

First to be swept aside was the Gaping Demon, the fang-mouthed abomination that lay at the base of the Depths. I sought others to defeat it, and helpful people who had passed this point before gave good advice. The pattern of its attacks are not so hard to predict, once you know what to look for, and so I was able to slowly chip at its health and finally triumph.

Being a phantom is rather fun
In celebration, I utilised the White Soapstone, and was summoned as a helpful phantom to assist others in defeating the beast. Helping others succeed where I had struggled was immensely satisfying. If this was not enough of a reward, I also received thousands of souls and some Humanity.

Saturday, 15 August 2015

The Swindle: Procedural Pilfering

The Swindle Title Screen
The Swindle is a steampunk sidescrolling steal-em-up, with the objective of hacking your way into the police computer system to destroy Basilisk, an AI that could prevent burglary forever! On your way to ridding the world of such a troublesome thief-catcher you'll need to amass enough cash to buy the required upgrades you'll need for your audacious attempt. Also, you have only got 100 days. Clock is ticking...
Your mission, if you want to accept it...
I'm glad I waited a while before writing this mini-review, because several changes have been made to the game since release. Originally, the game was super-hard, unbelievably so. Upgrades were expensive, cash was hard to come by, and the amount of security on each level increased rapidly. By comparison, the game today is still very challenging but feels far more fair. Now when I die I can blame the errors I've made rather than the harsh difficulty curve.

Dark Souls: Caught at a Crossroads

Once again, it is exploiting the game that brings reward rather than any feeling that I'm getting appreciably better at it. I really enjoy the fights against the lesser enemies, even some of the mini-bosses, but a lot of the more difficult mini-bosses and bosses seem to be beyond my skills.

Exploiting the Undead Dragon's lack of ranged attack
Sometimes, as I found with the Capra Demon and some others, the game makes things unfathomably difficult unless you're using some sort of cheap tactic or exploit to defeat them. Case in point, the Valley of Drakes was far beyond my ability as a melee character. Loaded up with poison arrows though, I could pick the Drakes off one at a time and clear the area.

Shortcut ahead, and not before time!
After that, the Undead Dragon mini-boss was easy prey as I could stay out of range of his attacks but slowly kill him with the bow. It was at this point that I really wished I'd made a dexterity focused character, as the damage scaling with the longbow is very impressive.