Showing posts with label Procedural Generation. Show all posts
Showing posts with label Procedural Generation. Show all posts
Saturday, 27 August 2016
No Man's Sky: From Hype to Reality
It can be difficult to avoid hype, to avoid hope, to avoid the ceaseless marketing push of certain games. For those of us that read games-related websites, who take an interest in what is available and what is upcoming, you may see news about the current hot game every day.
Sunday, 24 April 2016
Indie Gaming: Sir, You Are Being Hunted
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Picture from the official Big Robot website |
The game is essentially a survival story, you must locate the missing pieces of your experiment and return them to the standing stones on the central island of the archipelago (there are five islands in total). The entire game world is procedurally generated from a selection of different templates (Rural, Fens, Industrial etc.) and populated by buildings, wildlife and of course robots.
Saturday, 15 August 2015
The Swindle: Procedural Pilfering
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The Swindle Title Screen |
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Your mission, if you want to accept it... |
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