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| New Londo Ruins |
Tuesday, 4 August 2015
Dark Souls: A Dance With Drakes
Some of the locations in Dark Souls are full of wonderful architecture, huge sprawling ruins all interconnected and filled with nasty surprises. Undead Burg and Undead Parish are such locations, as is Firelink Shrine. These interlinking areas are full of twisty passages and interesting nooks and crannies, but they also have large, looming structures that seem almost within reach (and of course many of them do become reachable later in the game).
That's why it's so disappointing to find those badly-made sections, such as Lower Undead Burg. It's almost like it's from a different game, or a bad fan-creation. A small, mostly linear section, few enemies and not much in the way of challenge. It contains a boss (Capra Demon), and scarce few other things. Thankfully after you've defeated the Capra Demon you only have to pass through it briefly to reach other areas.
Saturday, 25 July 2015
Dark Souls: The Gargoyle Situation
I have made such progress since last time I posted, and perhaps even have enough for two posts but I'll try and be concise and keep it short. Last time, I was suffering from the ill-effects of poisoning and a few cheap deaths. It can be easy to get frustrated in Dark Souls, but once you overcome that obstacle it is a relief bordering on elation.
Before the infamous rats, there's a shortcut back to Undead Burg. From there, it's a trivial matter to reach the Firelink Shrine again (enemies that were once tough, are now walkovers). So I could stock up on 10 estus and use that as a launchpad back past those rats. That way, even if I got poisoned, I could heal myself enough to progress on and hopefully make it to the next bonfire.
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| Beneath Firelink Shrine lies this spooky old ruin |
Saturday, 18 July 2015
Dark Souls: The Demon, The Drake and the Deaths
Today has been a lesson in frustration, with moments of progress in between. Some people suggest that the deaths in Dark Souls are always fair, that in dying you learn how to do better next time. I would definitely say that's not always true. There are only so many times you can succumb to a similar death without thinking that there's not a lot of ways you could have done things differently.
Anyway, I had spent a little time in the Undead Burg, gathering a few levels and some equipment (box of holding for spare items, repair box to fix my weapons, that sort of thing, from a strange merchant hidden away). There were a couple of areas I just couldn't go, one which required a jump that I couldn't make (even with no armour, I didn't seem able to get across the gap). The other was an item guarded by a rather large armoured knight, to whom I could only do 14 damage. I think it's best to come back to him later, when I've progressed a bit more (much like the graveyard back in the opening area).
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| Undead Burg (This spot has three bastards with firebombs) |
Dark Souls: Late To The Party
So I picked up this game the other day, you might not have heard of it, it's a sort of action-RPG. It's called Dark Souls and I've died a few times already, but that's not really anything to worry about.
My previous knowledge of Dark Souls was when it became that super popular game that everyone was talking about, a console RPG at a time when I didn't have a console, it was then ported to the PC and I still didn't really get it. I'm still not entirely sure I get it, but at least I've seen enough to give it a shot and see how I do.
My interest was piqued by a video series from the Extra Credits guys, where they're playing through Dark Souls and giving an overview of the design and various interesting bits of information. Not a classic LP by any means, but one that is far more interesting to me than any proper LP could be. Seeing the game in action, and having two people with a design background and an easy-going demeanour narrating it, made the game much more appealing to me.
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| The game and fans love to talk about death, but death is not a permanent condition in Dark Souls |
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| One of the guys from the intro, which no doubt will be a boss |
Thursday, 25 June 2015
Space Quest I: The Sarien Encounter (VGA remake, 1990)
Space Quest I, the start of Roger Wilco's adventures, going from lowly janitor to space hero and back again (and repeat).
This is the remake of the first game in the series, and I'll be replaying it for the good folks over at The Adventure Gamer!
So go check it out there, since there's no point in me posting it over here.
Tuesday, 23 June 2015
Pillars of Eternity: Character Creation and the Crisis of Countless Choices
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| Is this the spiritual sequel to Baldur's Gate that I've been waiting for all these years? |
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| The introduction: You are travelling with a caravan to a new settlement when you get stuck in a mountain pass. |
Sunday, 14 June 2015
Cyberpunk Returns: Shadowrun: Dragonfall
Shadowrun: Dragonfall is the sort-of-sequel, sort-of-DLC for Shadowrun Returns. It's available as a standalone "Director's Cut", so you don't even need to play the first one (but I would recommend that you do, I really enjoyed it). I played the Director's Cut standalone version.
The world of Shadowrun presents you with a future filled with biomechanical engineering, magic, metahumans, dragons, virtual reality and so much more. It's futuristic cyberpunk meets high fantasy, and while the geography of the world might be the same as ours, this "Awakening" has caused huge wars and a massive change to political and social dynamics. There are new empires, new city-states and new dangers, and it's up to your team of "Shadowrunners" to navigate them.
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