Tuesday, 4 August 2015

Dark Souls: A Dance With Drakes

Some of the locations in Dark Souls are full of wonderful architecture, huge sprawling ruins all interconnected and filled with nasty surprises. Undead Burg and Undead Parish are such locations, as is Firelink Shrine. These interlinking areas are full of twisty passages and interesting nooks and crannies, but they also have large, looming structures that seem almost within reach (and of course many of them do become reachable later in the game).

New Londo Ruins
That's why it's so disappointing to find those badly-made sections, such as Lower Undead Burg. It's almost like it's from a different game, or a bad fan-creation. A small, mostly linear section, few enemies and not much in the way of challenge. It contains a boss (Capra Demon), and scarce few other things. Thankfully after you've defeated the Capra Demon you only have to pass through it briefly to reach other areas.

Saturday, 25 July 2015

Dark Souls: The Gargoyle Situation

I have made such progress since last time I posted, and perhaps even have enough for two posts but I'll try and be concise and keep it short. Last time, I was suffering from the ill-effects of poisoning and a few cheap deaths. It can be easy to get frustrated in Dark Souls, but once you overcome that obstacle it is a relief bordering on elation.
Beneath Firelink Shrine lies this spooky old ruin
Before the infamous rats, there's a shortcut back to Undead Burg. From there, it's a trivial matter to reach the Firelink Shrine again (enemies that were once tough, are now walkovers). So I could stock up on 10 estus and use that as a launchpad back past those rats. That way, even if I got poisoned, I could heal myself enough to progress on and hopefully make it to the next bonfire.

Saturday, 18 July 2015

Dark Souls: The Demon, The Drake and the Deaths

Today has been a lesson in frustration, with moments of progress in between. Some people suggest that the deaths in Dark Souls are always fair, that in dying you learn how to do better next time. I would definitely say that's not always true. There are only so many times you can succumb to a similar death without thinking that there's not a lot of ways you could have done things differently.

Undead Burg (This spot has three bastards with firebombs)
Anyway, I had spent a little time in the Undead Burg, gathering a few levels and some equipment (box of holding for spare items, repair box to fix my weapons, that sort of thing, from a strange merchant hidden away). There were a couple of areas I just couldn't go, one which required a jump that I couldn't make (even with no armour, I didn't seem able to get across the gap). The other was an item guarded by a rather large armoured knight, to whom I could only do 14 damage. I think it's best to come back to him later, when I've progressed a bit more (much like the graveyard back in the opening area).

Dark Souls: Late To The Party

So I picked up this game the other day, you might not have heard of it, it's a sort of action-RPG. It's called Dark Souls and I've died a few times already, but that's not really anything to worry about.

The game and fans love to talk about death, but death is not a permanent condition in Dark Souls
My previous knowledge of Dark Souls was when it became that super popular game that everyone was talking about, a console RPG at a time when I didn't have a console, it was then ported to the PC and I still didn't really get it. I'm still not entirely sure I get it, but at least I've seen enough to give it a shot and see how I do.
One of the guys from the intro, which no doubt will be a boss
My interest was piqued by a video series from the Extra Credits guys, where they're playing through Dark Souls and giving an overview of the design and various interesting bits of information. Not a classic LP by any means, but one that is far more interesting to me than any proper LP could be. Seeing the game in action, and having two people with a design background and an easy-going demeanour narrating it, made the game much more appealing to me.

Thursday, 25 June 2015

Space Quest I: The Sarien Encounter (VGA remake, 1990)


Space Quest I, the start of Roger Wilco's adventures, going from lowly janitor to space hero and back again (and repeat).

This is the remake of the first game in the series, and I'll be replaying it for the good folks over at The Adventure Gamer!

So go check it out there, since there's no point in me posting it over here.

Tuesday, 23 June 2015

Pillars of Eternity: Character Creation and the Crisis of Countless Choices

Is this the spiritual sequel to Baldur's Gate that I've been waiting for all these years?
No spoilers here for Pillars of Eternity, I've barely started it. I seem to have got stuck on the character creation. Not because it's bad, but rather because it has so many options I can't quite make up my mind! Instead, I'll ramble on about RPGs for a bit and the gameplay posts will come later on.

The introduction: You are travelling with a caravan to a new settlement when you get stuck in a mountain pass.
If there's one thing I really do love about RPGs, it's the character creation. Good character creation can add a wealth of possibilities to a game. As a first impression though, it can provide a daunting plethora of options, many of which might be completely unknown to the player. How important every statistic, every class, every spell, every choice can have unforeseen consequences for the future of your character.

Sunday, 14 June 2015

Cyberpunk Returns: Shadowrun: Dragonfall


Shadowrun: Dragonfall is the sort-of-sequel, sort-of-DLC for Shadowrun Returns. It's available as a standalone "Director's Cut", so you don't even need to play the first one (but I would recommend that you do, I really enjoyed it). I played the Director's Cut standalone version.


The world of Shadowrun presents you with a future filled with biomechanical engineering, magic, metahumans, dragons, virtual reality and so much more. It's futuristic cyberpunk meets high fantasy, and while the geography of the world might be the same as ours, this "Awakening" has caused huge wars and a massive change to political and social dynamics. There are new empires, new city-states and new dangers, and it's up to your team of "Shadowrunners" to navigate them.