Showing posts with label Space Quest. Show all posts
Showing posts with label Space Quest. Show all posts
Thursday, 25 June 2015
Space Quest I: The Sarien Encounter (VGA remake, 1990)
Space Quest I, the start of Roger Wilco's adventures, going from lowly janitor to space hero and back again (and repeat).
This is the remake of the first game in the series, and I'll be replaying it for the good folks over at The Adventure Gamer!
So go check it out there, since there's no point in me posting it over here.
Sunday, 31 May 2015
Space Quest IV: Part 3: Out of Time
After having foiled Vohaul's plans in Space Quest 1 and 2, it seems that famous galactic space-hero, Roger Wilco would have to do it again. Armed with nothing but his charming personality, good looks, quick wits, a pocket full of acidic ooze and a cigar stub, I exited the time pod for the last time.
The Sequel Police dispatch station was empty, and their aircraft sat quietly in its hangar. The only other place to check was off to the right, where there had previously been a guard but now only a strange tunnel entrance lay ahead. Presumably, all of the Sequel Police were chasing my shadows around space and time, so they thankfully couldn't get in my way.
The tunnel entrance had a rather complicated locking system, but I was carrying what is commonly known as "a fool's lockpick", by which I mean a glass jar full of incredibly corrosive green ooze. Being very careful not to spill any on myself (something that would mean certain death), I melted the lock and that seemed to have the effect I was looking for.
The Sequel Police dispatch station was empty, and their aircraft sat quietly in its hangar. The only other place to check was off to the right, where there had previously been a guard but now only a strange tunnel entrance lay ahead. Presumably, all of the Sequel Police were chasing my shadows around space and time, so they thankfully couldn't get in my way.
The tunnel entrance had a rather complicated locking system, but I was carrying what is commonly known as "a fool's lockpick", by which I mean a glass jar full of incredibly corrosive green ooze. Being very careful not to spill any on myself (something that would mean certain death), I melted the lock and that seemed to have the effect I was looking for.
Space Quest IV: Part 2: Babes, Burger Time and Back to the Future
Last time, on Space Quest IV...
So we've arrived in the past. Well, it's the future to Roger, but the past compared to where we were and oh no I've gone cross-eyed. Best not to worry about that too much and instead lets just get on with the game. We've arrived on a desolate looking planet, but thankfully it seems free of both cyborgs and other futuristic dangers so lets go and take a look around.
A brief wander leads to us meeting some local wildlife, and this avian fellow has brought us home, presumably to meet the family. How nice. The other guest, a Sequel Policeman (officer?), fared less well and has been impaled on a stray branch. A quick search of the dead (?) police officer gets us a piece of paper with some gum in it. These cyborgs don't seem to have the capacity to chew gum, so where did he get this from? Either way, it contains half a time code so we'll keep it next to that dangerous ooze for later.
So we've arrived in the past. Well, it's the future to Roger, but the past compared to where we were and oh no I've gone cross-eyed. Best not to worry about that too much and instead lets just get on with the game. We've arrived on a desolate looking planet, but thankfully it seems free of both cyborgs and other futuristic dangers so lets go and take a look around.
A brief wander leads to us meeting some local wildlife, and this avian fellow has brought us home, presumably to meet the family. How nice. The other guest, a Sequel Policeman (officer?), fared less well and has been impaled on a stray branch. A quick search of the dead (?) police officer gets us a piece of paper with some gum in it. These cyborgs don't seem to have the capacity to chew gum, so where did he get this from? Either way, it contains half a time code so we'll keep it next to that dangerous ooze for later.
Space Quest IV: Roger Wilco and the Time Rippers (1991)
Roger Wilco is a hero that is very easy to relate to, he's just an ordinary man who finds himself in extraordinary situations. He begins the first game as a janitor, but at the start of this game he has managed to foil Sludge Vohauls plan to destroy Xenon, escape the clutches of Sludge Vohaul's revenge, help the Two Guys from Andromeda and salvage a half-decent space-worthy ship. Now he finds himself at a seedy bar, taking a rest on his way back home, and regaling the locals with tales of his impressive feats.
Friday, 26 July 2013
Space Quest III: The Pirates of Pestulon
I'm a huge fan of the Space Quest games, they have just the right combination of things I like. Lots of humour, sci-fi references and adventure gaming goodness. The third in the series is one of the best adventure games of the time, if a little short. How short? We'll find out as we play through.
The game opens with our intrepid hero Roger Wilco finding himself on a garbage scow. After drifting in space in an escape pod, I guess it's the best he could hope for. (How did he end up in an escape pod drifting through space? Well, that's all told in Space Quest 2 and isn't really important except for a single inventory item - a glowing green gemstone).
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| Sierra! So many great adventures (I took this picture at 23:05) |
The game opens with our intrepid hero Roger Wilco finding himself on a garbage scow. After drifting in space in an escape pod, I guess it's the best he could hope for. (How did he end up in an escape pod drifting through space? Well, that's all told in Space Quest 2 and isn't really important except for a single inventory item - a glowing green gemstone).
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| Look at that dithering, making the most of 16 colours. |
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