Dishonored is one of my favourite games of recent years. It had a brilliant blend of mechanics and aesthetics borrowed from the likes of Bioshock, Thief 2 and Half-Life 2. Few games capture my interest so much that I replay them in their entirety, which I decided to do before delving into the DLC.
|
The crime that eclipsed all that had come before |
My replay of the game focused on non-lethal, "ghost" runs throughout the game, which I generally managed outside of two levels (avoiding assassins is particularly tricky). The changes in the game from such a "low chaos" playthrough are minor, except for the final level and ending, but I enjoyed the different challenge and reacquainting myself with Dunwall and it's residents was very welcome.