Ever since getting Minecraft, I tinkered with the textures. A few of the blocks just didn't look quite right, so I thought I'd change them, which is thankfully an easy task. After a little while, I began to think about doing an entirely different texture pack, rather than just changing a few blocks. From this, the Ultima Minecraft Texture Pack was born.
So, I finished Broken Age. Well, I finished the first part anyway. It all ends on a rather huge cliffhanger, but we'll get to that in a moment. SPOILERS AHEAD! (actually the cliffhanger thing is a spoiler I guess, so SPOILERS BEHIND! also, but this being part 1 of 2 the fact there's a cliffhanger shouldn't be surprising).
Continue!
The game is split between two storylines, but of course anyone could realise that they must surely meet at some point. After briefly spending time with both characters (as you can read in my previous post on this subject), I decided to focus on one at a time. I stuck with Shay first, since I'd spent the least amount of time with him so far.
Some games can be obnoxious, frustrating and difficult to the point of hatred. Spelunky could be considered such a game, except that it manages to do just enough to turn each new death into a learning experience.
Finding the entrance!
Oh dear, this can't be good.
Spelunky is an action-oriented platformer set in a constantly shifting dungeon filled with supernatural monsters and devilish traps. Each experience is slightly different from the last, as the levels are procedurally generated to add to the challenge. You cannot simply learn the path to the end through repetition, you must learn how to navigate past each trap, monster and environment.
Going home. A short phrase that can mean a few different things, depending on the context. Perhaps it's the return after a holiday, perhaps it means moving back to your country of birth after living abroad for many years. Sometimes it's as simple as heading back to your parent's house for Christmas or some other family celebration, sometimes it's heading home after a night at the pub. Other times it is not so joyous, nor welcome, but the journey must be made all the same.
An adventure game of sorts, set in June 1995
Gone Home is not a game about going home, the home is where the game begins. It is also not your characters home, so there is less a sense of return and more of arrival. Your parents have moved into the large rural house of a deceased family member while you have been away. On this dark and stormy night (is there ever any other sort of night for these kinds of tales?), your arrival is met without fanfare, without any greeting whatsoever.
Today I received the code for the Double Fine adventure Broken Age. It was one of the first gaming Kickstarter campaigns, and received a massive 3.3 Million Dollars (way over what was being asked for). I've played the game for a little while, so here are just a few first impressions.
Few games capture your attention from the very beginning. Often a game begins with a lengthy cinematic, or perhaps has a certain complexity which requires the player to invest time in familiarising themselves. Game Dev Tycoon is one of those wonderful games that, while being quite complex under the hood, allows you to jump in and play straight away.
Where it all begins, in your garage
The game itself is a wonderfully crafted simulation of the experiences of a game developer from the 1980s to the present day. Over the course of 35 years (you can play after this, but there are no more "story" elements) you create multiple games and make your name in the industry. How you do this is up to you, choosing the types and genres of games you want to make and attempting to rise through the ranks to become a "AAA" developer.
There is very little presence of gaming on television, and what little is covered tends to focus on either the worst aspects or merely the unusual novelty. The wider and ever-growing culture of gaming is largely ignored by the mainstream media, which is odd for an industry that is about 30 years old and financially so massive.
Charlie Brooker, one of the UK's foremost voices on gaming and games culture (picture from channel4.com)
Earlier this week saw Charlie Brooker demonstrating the new Playstation 4 to a bemused Jon Snow on Channel 4 news. It was exactly the sort of cringe-worthy television I have come to expect and yet I was still disappointed. No planning had gone into the piece, Charlie Brooker seemingly having been brought in as one of the most visible gaming voices in the UK to defend the medium as a whole.
While Charlie wasn't quite successful in convincing Jon Snow, he made some reasonable points in an otherwise messy segment which lacked any real substance to inform the viewer at home. If you already knew about games and gaming, you were far too informed for the piece, if you knew nothing then you'd leave not much better off. It would be a stretch to consider it journalism, and served as nothing but to highlight the generation gap between the two men. I'd recommend reading this Martin Robbins article in the New Statesman about this particular episode.