Saturday, 28 April 2018
Quest For Glory 3: Liaison with the Laibon
Last time we had barely made it into the city of Tarna and had only just begun to take a look around. There's so many people to meet and so little time before I have to make the journey to the Simbani village to the east. The city is comprised of three sections: the upper with the temple, throne room and council chambers; the middle with the inn, the apothecary and Kreesha's house; the lower level has the market.
The conversations with the citizens of Tarna mainly lead me to more quests, after all being on a quest for peace is not enough to keep a true hero busy. The trip to the Temple leads to a call for judgement, but that requires a Gem of the Guardian. The Apothecary needs reagents to help me out, but at least the inn is a place of calm to which I can retreat at night.
The only other place to venture is to the market, but to actually buy anything I'll need to get my money changed. Trouble is, there's a hold-up going on! The thief tries to run off, but a quick "Calm" gets him to stop. Isn't being a Wizard useful? Of course the Liontaur guards are less than pleased about my use of magic, even if they do appreciate my help in apprehending the thief.
A quick trial leaves the thief, Harami, "Honorless". This seems like an easy deal to him, and I get told to keep my magic using to authorised locations (or outside the city). Such minor heroics can't get in the way of a shopping trip, so I return to the marketplace to get some local currency and meet the various traders.
One pair that attracts attention to themselves are the junk dealers, a comedic duo from whom you can buy a tinderbox. Their double-act is a reference to Sandford & Son, a U.S. sitcom itself based on a UK one called Steptoe & Son. I can't hang around with these two jokers, so I also help myself to some food, some beads, and some extra waterskins. Of special extra note is the honey seller, who gives me a hint on how to acquire the feather needed for healing pills, and the Katta woodcarver.
This Katta is related to Shema, one of my Katta friends from the previous two games. Talking to him about Shapeir and giving him a letter from Shema gets me a free leopard carving. I'm sure this will come in handy in future. After giving a few coins to the drummer, I decide to take a bit of time to practice my magic in an appropriate location.
A little trip out of the city helps, and I begin to see the sort of fauna I'll have to deal with during my stay. Giant Ants, Dinosaurs... how much worse can it get? What's worse, neither of these carries anything of value. At least I'm honing my skills (slowly), and thanks to importing my character from a previous game I pack a lot of a punch.
I can't tarry too long, because I have to meet the council and talk about war and peace. After a good nights sleep, I stand before the council and pledge my honour to bring peace to this land. What sort of a hero would I be if I didn't? And with that, our whistle-stop tour heads to the Simbani. The trip takes the best part of two days, with Rakeesh telling me about being a Paladin, and warning me again about my use of magic. It seems everyone here apart from the Leopardmen hates magic, and they're considered enemy number one.
The Simbani have set up a village in the plains for the dry season, but fear the Leopardmen hiding in the jungles to the east. After a quick chat with Uhura, we have a little chat with the Laibon. The ruler of the Simbani has had enough of peace, and is quick to talk about war. He talks about how the Spear of Death has been stolen, and how the Leopardmen can't be trusted. Nothing I say makes much of an impression. It seems actions will have to speak louder than words.
After a grand meal, a final chat with Uhura and Rakeesh, I sleep for the night. In the morning, Rakeesh has gone back to Tarna, and left me seemingly in charge. Well, this isn't my first rodeo, and I know with a little exploration and persistence I'll be unlocking all the secrets this land has to hold, and bring a little peace to the party.