|Picture from the official Big Robot website|
The game is essentially a survival story, you must locate the missing pieces of your experiment and return them to the standing stones on the central island of the archipelago (there are five islands in total). The entire game world is procedurally generated from a selection of different templates (Rural, Fens, Industrial etc.) and populated by buildings, wildlife and of course robots.
|Procedurally generated village names!|
|A shop! Full of junk...|
The procedurally generated locations are a mix of ruined hamlets, churches and such, and provides an eerie backdrop to your search. It seems all the other humans were long since hunted, and so you feel very much alone as you hide amongst the fields, bushes and long grasses to avoid detection.
|Letters give a little flavour to the game|
As of writing this, I am a long way off being able to beat the game, but I am very interested to explore it's charming, rugged landscapes. One of my particular struggles was trying to carry the often hefty mysterious devices back to the standing stones. The inventory is the classic "tetris" style, so shuffling things around is often required. As you would expect, often the most useful or crucial items take up the most space.
|Dark satanic mills|
|Sir, I have been hunted.|