The game is split between two storylines, but of course anyone could realise that they must surely meet at some point. After briefly spending time with both characters (as you can read in my previous post on this subject), I decided to focus on one at a time. I stuck with Shay first, since I'd spent the least amount of time with him so far.
|The aftermath of another Maiden's Feast|
|An inflatable copy of me, to use as a distraction. Why is this even here?|
|A giant peach tree, high in the sky, dispensing regular-sized peaches.|
|The wolf, Marek and his command centre in the belly of the ship.|
|A lovely stained-glass window. Let's deface it!|
|An angry talking tree. You have to make it sick up sap.|
|The weaver (ship's navigation), and surely a Loom reference.|
Needless to say, you enter the local Maiden's feast, you defeat Mog-Chothra and save the day. When you look into the defeated maw of the fearsome beast, you notice it looks a little bit odd. From the shadows a person emerges, it's Shay! It turns out the wolf's missions had been Shay abducting the various Maidens, rather than a monster eating them. The space-ship had actually been the monster, and as a final action your two protagonists switch places, the door shutting between them. Shay is now stuck on the outside, Vella on the inside.
|Yet another Maiden's Feast, this time before the carnage.|
|The Dead Eye God, a space-faring man who looks a little like an older Shay.|
Part one has been full of charm and a certain amount of wit. It's a wonderfully well crafted tale, but is quite light in the gameplay element. I enjoy the art style (even if it looks a little rough in one or two areas), and the music is brilliantly fitting. Generally, it has all the polish that you would expect from such a well-funded but short game, but doesn't quite reach the heights that Tim Schaefer has reached before.