|A Muton soldier, in a corn field|
I'm sure you're supposed to feel abject terror when faced with genetically-modified super soldiers, but these luminous green brutes are no match for my power-armoured and heavy-plasma-toting troops. If they had appeared earlier in the game, I might have had more of a significant problem, but I think I can handle them right now.
|Hard to kill, but not so bad now I've turned their weapons against them|
Interestingly, in the new XCOM, you meet Mutons relatively quickly. They're also very difficult to face, especially if you are under-equipped. While I think they were right to introduce the variety of enemies earlier on in the reboot, the difficulty is more due to certain gameplay restrictions which I will discuss in more detail once we get there!
|Purple men in green spandex. Not a good look.|
I've yet to see any more alien bases, and rather annoyingly I've not been seeing any psychic aliens either. On one hand, this makes things rather easy, but on the other it means I'm no closer to being able to research psionics and really start to pay the aliens back. I've only got a couple of research topics and a little building before I can reach their Mars base, but I feel it's necessary to find out how many of my troops are psychically strong before I go.
|Today's pictures are all things I've recently researched|
|Which is why I'm ending this post with a Reaper, instead of something Muton-related|