|Spielburg, in Quest for Glory 1 (EGA, 1989)|
|Shapeir, in Quest for Glory 2 (EGA, 1990)|
|Desert outside Shapeir, QFG2 (EGA, 1990)|
The next consideration is quests, and there is a certain necessary order to some of them (although several can be ignored if you were going for a speed run). I quickly made my way through most of the available quests, making sure that I had finished everything before assaulting the brigand fortress. By the time I'd saved the Baronet, got the dispel potion, and first met Baba Yaga, it was only about Day 5. At this point, my fighting skills were quite high, and my other skills were high enough to complete the game.
|Spielburg, Quest for Glory 1 (VGA, 1992)|
I actually completed the game on Day 15, ten days after I could have. General grinding for skills was part of the issue (throwing rocks for ages to boost Throwing, sneaking everywhere for Stealth), but the big sticking point was Magic. Most quest uses for magic require skills of less than 20, so in normal games I'd never really bothered to boost my spells. As spells work the same way as skills (they increase after repeated use), the only thing to do was to buy lots of expensive Magic potions and spend a lot of time in the forest, casting spells at nothing.
|Tarna, Quest for Glory 3 (VGA, 1992)|
So for most of the day I would spend time killing brigands for their silver, then I would buy potions from the healer and practice magic until it was night. A rest at Erana's Peace (for full rejuvenation), and the cycle begins again! I can only imagine that I will have similar issues in future, but the amazing power of a maximum skill Flame Dart spell is quite impressive.
|Meeting the King, QFG3 (VGA, 1992)|
I'm sure I'll run into problems in future games, as certain skills are very context-specific. It may not be possible to train everything fully, but I'll be giving it my best shot. Which is a nice lead in to talk about the rest of the games...
|The Bone Cave, Quest for Glory 4 (VGA, 1993)|
The Quest for Glory series fits together in both style and gameplay especially well considering how much the series evolved over time. It transitioned from EGA to VGA to partial 3D graphics over the course of five games. It moved from a text-parser interface to a fully mouse-driven one. It introduced new characters, and brought back old ones. Not to mention the music, which was always appropriate to each setting.
|Erasmus' House, Quest for Glory 5 (SVGA, 1998)|
The settings themselves also transitioned, with the winter snow of Spielburg being succeeded by the desert sands of Shapier. For the third game, the action moved to Tarna, which drew from various parts of Africa. The fourth game took a darker turn with the horror-themed Mordavia, a very eastern European place. Finally the fifth and final game, would take us to Silmaria, which bears a certain resemblance to ancient Greek mythology. I've always viewed the fifth game in the series as a bit of a misstep, but I'll discuss that more when we get there.